
When loading a game, the operating system would unload itself to give all of the console's resources to the game, and then when the player left the game, the operating system would load back up again.
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While Windows 2000 was built for multitasking of multiple applications including memory paging, the Xbox console was planned to only run one application at a time, and these features were removed for the Xbox software. It exports APIs similar to those found in Microsoft Windows, such as Direct3D. The original Xbox runs a custom operating system which is based on a heavily modified version of Windows 2000, an approach that Microsoft engineer Don Box called "fork and run". The original Xbox UI in 2001, before the addition of Xbox LiveĬhinese (Traditional), English, French, German, Italian, Japanese, Korean, Portuguese, Spanish
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Xbox (first generation) software Xbox system software The supported list includes the Xbox and Xbox 360 games that were playable via emulation on the Xbox One.
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Achieving Xbox One-backward compatibility on the Xbox Series X and Series S was a target goal for the newer consoles, and as such, these new consoles are fully backward compatible with all games in the Xbox One library with the exception of those requiring Kinect support. A similar emulator was developed and released in October 2017 for the Xbox One for a limited selection of original Xbox console games. The Xbox One was not initially shipped with backward compatibility support, but was later added by January 2015 by another emulator to support selected Xbox 360 games, with hundreds of titles added over the following years. On the Xbox 360, selected original Xbox console games could be played through emulation after downloading an emulation profiles to local storage. See also: List of Xbox games compatible with Xbox 360 and List of backward-compatible games for Xbox OneĮach iteration of the Xbox software has brought some form of backward compatibility to the newer console. With the Xbox Insider Program, testing not only included updates to the system software but upcoming game and application patches from both first and third-parties. Later in November 2016 rebranded to the Xbox Insider Program, corresponding to the similar Windows Insider program for those testing its computer operating system. On the release of the Xbox One in 2014, the program was renamed to Xbox Preview Program, and Microsoft made this program open to all rather than restricting through invitation. When first launched for the Xbox 360 in September 2010, this was called the Xbox Live Preview Program, and initially required an invitation from Microsoft after applying for the program. Starting with the Xbox 360 and continuing through its current consoles, Microsoft has offered a means for users to opt into a beta test version of the console's system software.


While some portions of the Xbox Live service are free, a subscription-tier Xbox Live Gold is generally required to play most multiplayer games on the console.

Xbox Live provides online functionality to the Xbox, including friends list, game achievement tracking, matchmaking support for online games, in-game communications, and a digital game storefront. The Dashboard has supported integration with the Xbox Live service since November 2002.
